C# 클래스 FarseerPhysics.ConvertUnits

Convert units between display and simulation units.
파일 보기 프로젝트 열기: tinco/Farseer-Physics

공개 메소드들

메소드 설명
SetDisplayUnitToSimUnitRatio ( float displayUnitsPerSimUnit ) : void
ToDisplayUnits ( Vector2 simUnits ) : Vector2
ToDisplayUnits ( float x, float y ) : Vector2
ToDisplayUnits ( Microsoft.Xna.Framework.Vector3 simUnits ) : Microsoft.Xna.Framework.Vector3
ToDisplayUnits ( float simUnits ) : float
ToDisplayUnits ( int simUnits ) : float
ToDisplayUnits ( Vector2 &simUnits, Vector2 &displayUnits ) : void
ToDisplayUnits ( float x, float y, Vector2 &displayUnits ) : void
ToSimUnits ( Vector2 displayUnits ) : Vector2
ToSimUnits ( double x, double y ) : Vector2
ToSimUnits ( float x, float y ) : Vector2
ToSimUnits ( Microsoft.Xna.Framework.Vector3 displayUnits ) : Microsoft.Xna.Framework.Vector3
ToSimUnits ( double displayUnits ) : float
ToSimUnits ( float displayUnits ) : float
ToSimUnits ( int displayUnits ) : float
ToSimUnits ( Vector2 &displayUnits, Vector2 &simUnits ) : void
ToSimUnits ( float x, float y, Vector2 &simUnits ) : void

메소드 상세

SetDisplayUnitToSimUnitRatio() 공개 정적인 메소드

public static SetDisplayUnitToSimUnitRatio ( float displayUnitsPerSimUnit ) : void
displayUnitsPerSimUnit float
리턴 void

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( Vector2 simUnits ) : Vector2
simUnits Microsoft.Xna.Framework.Vector2
리턴 Microsoft.Xna.Framework.Vector2

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( float x, float y ) : Vector2
x float
y float
리턴 Microsoft.Xna.Framework.Vector2

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( Microsoft.Xna.Framework.Vector3 simUnits ) : Microsoft.Xna.Framework.Vector3
simUnits Microsoft.Xna.Framework.Vector3
리턴 Microsoft.Xna.Framework.Vector3

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( float simUnits ) : float
simUnits float
리턴 float

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( int simUnits ) : float
simUnits int
리턴 float

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( Vector2 &simUnits, Vector2 &displayUnits ) : void
simUnits Microsoft.Xna.Framework.Vector2
displayUnits Microsoft.Xna.Framework.Vector2
리턴 void

ToDisplayUnits() 공개 정적인 메소드

public static ToDisplayUnits ( float x, float y, Vector2 &displayUnits ) : void
x float
y float
displayUnits Microsoft.Xna.Framework.Vector2
리턴 void

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( Vector2 displayUnits ) : Vector2
displayUnits Microsoft.Xna.Framework.Vector2
리턴 Microsoft.Xna.Framework.Vector2

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( double x, double y ) : Vector2
x double
y double
리턴 Microsoft.Xna.Framework.Vector2

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( float x, float y ) : Vector2
x float
y float
리턴 Microsoft.Xna.Framework.Vector2

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( Microsoft.Xna.Framework.Vector3 displayUnits ) : Microsoft.Xna.Framework.Vector3
displayUnits Microsoft.Xna.Framework.Vector3
리턴 Microsoft.Xna.Framework.Vector3

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( double displayUnits ) : float
displayUnits double
리턴 float

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( float displayUnits ) : float
displayUnits float
리턴 float

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( int displayUnits ) : float
displayUnits int
리턴 float

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( Vector2 &displayUnits, Vector2 &simUnits ) : void
displayUnits Microsoft.Xna.Framework.Vector2
simUnits Microsoft.Xna.Framework.Vector2
리턴 void

ToSimUnits() 공개 정적인 메소드

public static ToSimUnits ( float x, float y, Vector2 &simUnits ) : void
x float
y float
simUnits Microsoft.Xna.Framework.Vector2
리턴 void