C# 클래스 FarseerPhysics.Common.TextureConverter

파일 보기 프로젝트 열기: scastle/Solitude 1 사용 예제들

공개 메소드들

메소드 설명
CreateVertices ( uint data, int width, int height, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection ) : List
CreateVertices ( uint data, int width, int height ) : Vertices
CreateVertices ( uint data, int width, int height, bool holeDetection ) : Vertices

비공개 메소드들

메소드 설명
CreateSimplePolygon ( PolygonCreationAssistance pca, Vector2 entrance, Vector2 last ) : Vertices
CreateVertices ( PolygonCreationAssistance pca ) : List
DistanceToHullAcceptable ( PolygonCreationAssistance pca, Vertices polygon, Vector2 point, bool higherDetail ) : bool
GetBottomMostCoord ( Vertices vertices ) : float
GetCrossingEdges ( Vertices polygon, EdgeAlignment edgeAlign, int checkLine ) : List
GetHoleHullEntrance ( PolygonCreationAssistance pca, Vertices polygon, Vector2 startVertex ) : Vector2?
GetHullEntrance ( PolygonCreationAssistance pca, Vector2 &entrance ) : bool
GetIndexOfFirstPixelToCheck ( Vector2 last, Vector2 current ) : int
GetNextHullEntrance ( PolygonCreationAssistance pca, Vector2 start, Vector2 &entrance ) : bool
GetNextHullPoint ( PolygonCreationAssistance pca, Vector2 &last, Vector2 &current, Vector2 &next ) : bool
GetTopMostCoord ( Vertices vertices ) : float
GetTopMostVertex ( Vertices vertices ) : Vector2?
InPolygon ( PolygonCreationAssistance pca, Vertices &polygon, Vector2 point ) : bool
IsNearPixel ( PolygonCreationAssistance pca, Vector2 current, Vector2 near ) : bool
SearchForOutstandingVertex ( Vertices hullArea, float hullTolerance, Vector2 &outstanding ) : bool
SearchNearPixels ( PolygonCreationAssistance pca, bool searchingForSolidPixel, Vector2 current, Vector2 &foundPixel ) : bool
SplitPolygonEdge ( Vertices polygon, EdgeAlignment edgeAlign, Vector2 coordInsideThePolygon, int &vertex1Index, int &vertex2Index ) : bool

메소드 상세

CreateVertices() 공개 정적인 메소드

public static CreateVertices ( uint data, int width, int height, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection ) : List
data uint
width int
height int
hullTolerance float
alphaTolerance byte
multiPartDetection bool
holeDetection bool
리턴 List

CreateVertices() 공개 정적인 메소드

public static CreateVertices ( uint data, int width, int height ) : Vertices
data uint
width int
height int
리턴 Vertices

CreateVertices() 공개 정적인 메소드

public static CreateVertices ( uint data, int width, int height, bool holeDetection ) : Vertices
data uint
width int
height int
holeDetection bool
리턴 Vertices