프로퍼티 | 타입 | 설명 | |
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Basin | DTSweepBasin | ||
EdgeEvent | DTSweepEdgeEvent | ||
aFront | AdvancingFront |
메소드 | 설명 | |
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AddNode ( |
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Clear ( ) : void | ||
CreateAdvancingFront ( ) : void | ||
DTSweepContext ( ) | ||
FinalizeTriangulation ( ) : void | ||
LocateNode ( TriangulationPoint point ) : |
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MapTriangleToNodes ( DelaunayTriangle t ) : void |
Try to map a node to all sides of this triangle that don't have a neighbor.
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MeshClean ( DelaunayTriangle triangle ) : void | ||
NewConstraint ( TriangulationPoint a, TriangulationPoint b ) : TriangulationConstraint | ||
PrepareTriangulation ( Triangulatable t ) : void | ||
RemoveFromList ( DelaunayTriangle triangle ) : void | ||
RemoveNode ( AdvancingFrontNode node ) : void |
메소드 | 설명 | |
---|---|---|
MeshCleanReq ( DelaunayTriangle triangle ) : void |
public LocateNode ( TriangulationPoint point ) : |
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point | TriangulationPoint | |
리턴 |
public MapTriangleToNodes ( DelaunayTriangle t ) : void | ||
t | DelaunayTriangle | |
리턴 | void |
public MeshClean ( DelaunayTriangle triangle ) : void | ||
triangle | DelaunayTriangle | |
리턴 | void |
public NewConstraint ( TriangulationPoint a, TriangulationPoint b ) : TriangulationConstraint | ||
a | TriangulationPoint | |
b | TriangulationPoint | |
리턴 | TriangulationConstraint |
public PrepareTriangulation ( Triangulatable t ) : void | ||
t | Triangulatable | |
리턴 | void |
public RemoveFromList ( DelaunayTriangle triangle ) : void | ||
triangle | DelaunayTriangle | |
리턴 | void |
public RemoveNode ( AdvancingFrontNode node ) : void | ||
node | AdvancingFrontNode | |
리턴 | void |