프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Animations | FSO.SimAntics.Marshals.VMAnimationStateMarshal[] | ||
BodyOutfit | ulong | ||
BoundAppearances | string[] | ||
CarryAnimationState | |||
DefaultSuits | VMAvatarDefaultSuits | ||
HandObject | short | ||
HeadOutfit | ulong | ||
KillTimeout | int | ||
Message | string | ||
MessageTimeout | int | ||
MotiveChanges | FSO.SimAntics.Model.VMMotiveChange[] | ||
MotiveData | short[] | ||
MotiveDecay | VMAvatarMotiveDecay | ||
PersonData | short[] | ||
RadianDirection | float | ||
SkinTone | AppearanceType |
메소드 | 설명 | |
---|---|---|
Deserialize ( |
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SerializeInto ( |
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VMAvatarMarshal ( ) : System | ||
VMAvatarMarshal ( int version ) : System |
public Deserialize ( |
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reader | ||
리턴 | void |
public SerializeInto ( |
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writer | ||
리턴 | void |
public VMAnimationStateMarshal[],FSO.SimAntics.Marshals Animations | ||
리턴 | FSO.SimAntics.Marshals.VMAnimationStateMarshal[] |
public VMAnimationStateMarshal,FSO.SimAntics.Marshals CarryAnimationState | ||
리턴 |
public VMMotiveChange[],FSO.SimAntics.Model MotiveChanges | ||
리턴 | FSO.SimAntics.Model.VMMotiveChange[] |