메소드 | 설명 | |
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GetFunctionTable ( ) : OBJfFunctionEntry[] | ||
OBJfEditor ( ) : System | ||
RefreshView ( ) : void | ||
SetAction ( int function, ushort id ) : void | ||
SetActiveObject ( GameObject active ) : void | ||
SetCheck ( int function, ushort id ) : void |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
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ActionButton_Click ( object sender, EventArgs e ) : void | ||
CheckButton_Click ( object sender, EventArgs e ) : void | ||
FilterCheck_CheckedChanged ( object sender, EventArgs e ) : void | ||
FunctionList_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
GetBHAV ( ushort id ) : BHAV | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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TableCombo_SelectedIndexChanged ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public SetAction ( int function, ushort id ) : void | ||
function | int | |
id | ushort | |
리턴 | void |
public SetActiveObject ( GameObject active ) : void | ||
active | GameObject | |
리턴 | void |