C# 클래스 FSO.IDE.ResourceBrowser.ResourceEditors.SPR2ResourceControl

파일 보기 프로젝트 열기: RHY3756547/FreeSO

공개 프로퍼티들

프로퍼티 타입 설명
ActiveIff GameIffResource
GraphicChunk SPR2
Graphics Image[][]

공개 메소드들

메소드 설명
ExportSPR ( int index, string path ) : void
SPR2ResourceControl ( ) : System
SetActiveObject ( GameObject obj ) : void
SetActiveResource ( IffChunk chunk, GameIffResource res ) : void
SetDisplay ( ) : void
SetOBJDAttrs ( OBJDSelector selectors ) : void
UpdateGraphics ( ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
AutoZooms_CheckedChanged ( object sender, EventArgs e ) : void
ChannelFromSlice ( Bitmap colDep, Bitmap alpha, Rectangle slice ) : Bitmap[]
DeleteButton_Click ( object sender, EventArgs e ) : void
DeleteRotation ( int id ) : void
ExportAll_Click ( object sender, EventArgs e ) : void
ExportButton_Click ( object sender, EventArgs e ) : void
FileBrowse ( FileDialog dialog ) : bool
FolderBrowse ( FolderBrowserDialog dialog ) : void
FrameList_SelectedIndexChanged ( object sender, EventArgs e ) : void
ImportAll_Click ( object sender, EventArgs e ) : void
ImportButton_Click ( object sender, EventArgs e ) : void
ImportSprites ( string path, int targrot ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

NewButton_Click ( object sender, EventArgs e ) : void
NewRotation ( int num ) : void
ReplaceSprite ( Bitmap bmps, int frame ) : void
SheetImport_Click ( object sender, EventArgs e ) : void
SmartDownscale ( Bitmap pixel, int factor, Color skip ) : Bitmap
comboBox1_SelectedIndexChanged ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

ExportSPR() 공개 메소드

public ExportSPR ( int index, string path ) : void
index int
path string
리턴 void

SPR2ResourceControl() 공개 메소드

public SPR2ResourceControl ( ) : System
리턴 System

SetActiveObject() 공개 메소드

public SetActiveObject ( GameObject obj ) : void
obj GameObject
리턴 void

SetActiveResource() 공개 메소드

public SetActiveResource ( IffChunk chunk, GameIffResource res ) : void
chunk IffChunk
res GameIffResource
리턴 void

SetDisplay() 공개 메소드

public SetDisplay ( ) : void
리턴 void

SetOBJDAttrs() 공개 메소드

public SetOBJDAttrs ( OBJDSelector selectors ) : void
selectors OBJDSelector
리턴 void

UpdateGraphics() 공개 메소드

public UpdateGraphics ( ) : void
리턴 void

프로퍼티 상세

ActiveIff 공개적으로 프로퍼티

public GameIffResource ActiveIff
리턴 GameIffResource

GraphicChunk 공개적으로 프로퍼티

public SPR2 GraphicChunk
리턴 SPR2

Graphics 공개적으로 프로퍼티

public Image[][] Graphics
리턴 Image[][]