프로퍼티 | 타입 | 설명 | |
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DrawCamera | bool |
프로퍼티 | 타입 | 설명 | |
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m_Device | GraphicsDevice | ||
m_Position | Vector3 | ||
m_Projection | Matrix | ||
m_ProjectionDirty | bool | ||
m_ProjectionOrigin | Vector2 | ||
m_Target | Vector3 | ||
m_Translation | Vector3 | ||
m_Up | Vector3 | ||
m_View | Matrix | ||
m_ViewDirty | bool | ||
m_Zoom | float |
프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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BasicCamera ( GraphicsDevice device, Vector3 Position, Vector3 Target, Vector3 Up ) : System |
Creates a new BasicCamera instance. Assumes projection is full screen!
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Draw ( GraphicsDevice device ) : void | ||
ProjectionDirty ( ) : void |
메소드 | 설명 | |
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CalculateProjection ( ) : void | ||
CalculateView ( ) : void |
public BasicCamera ( GraphicsDevice device, Vector3 Position, Vector3 Target, Vector3 Up ) : System | ||
device | GraphicsDevice | A GraphicsDevice instance used for rendering. |
Position | Vector3 | Camera's initial position. |
Target | Vector3 | Camera's initial target. |
Up | Vector3 | Camera's initial up vector. |
리턴 | System |