C# 클래스 FSO.Client.TSOGame

This is the main type for your game
상속: FSO.Common.Rendering.Framework.Game
파일 보기 프로젝트 열기: RHY3756547/FreeSO 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
SceneMgr FSO.Common.Rendering.Framework._3DLayer
uiLayer FSO.Client.UI.UILayer

공개 메소드들

메소드 설명
AddTextInput ( ) : void

Only used on desktop targets. Use extensive reflection to AVOID linking on iOS!

LostFocus ( object sender, EventArgs e ) : void
RegainFocus ( object sender, EventArgs e ) : void
TSOGame ( ) : System

보호된 메소드들

메소드 설명
Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

AddTextInput() 공개 메소드

Only used on desktop targets. Use extensive reflection to AVOID linking on iOS!
public AddTextInput ( ) : void
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

LostFocus() 공개 메소드

public LostFocus ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
리턴 void

RegainFocus() 공개 메소드

public RegainFocus ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
리턴 void

TSOGame() 공개 메소드

public TSOGame ( ) : System
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

SceneMgr 공개적으로 프로퍼티

public _3DLayer,FSO.Common.Rendering.Framework SceneMgr
리턴 FSO.Common.Rendering.Framework._3DLayer

uiLayer 공개적으로 프로퍼티

public UILayer,FSO.Client.UI uiLayer
리턴 FSO.Client.UI.UILayer