C# 클래스 FOnline.Time

상속: ITime
파일 보기 프로젝트 열기: wladimiiir/vault112

Private Properties

프로퍼티 타입 설명
GetDay ushort
GetFullSecond uint
GetHour ushort
GetMinute ushort
GetMonth ushort
GetSecond ushort
GetYear ushort
Global_GetFullSecond uint
Global_GetGameTime void

공개 메소드들

메소드 설명
After ( uint seconds ) : uint
GameMinute ( uint minutes ) : uint
GetDaysInMonth ( ushort year, ushort month ) : uint
GetFullSecond ( ushort year, ushort month, ushort day, ushort hour, ushort minute, ushort second ) : uint
GetGameTime ( uint full_second, ushort &year, ushort &month, ushort &day, ushort &day_of_week, ushort &hour, ushort &minute, ushort &second ) : void
GetNearFullSecond ( ushort year, ushort month, ushort day, ushort hour, ushort minute, ushort second ) : uint
IsAfternoon ( ushort hour ) : bool
IsMorning ( ushort hour ) : bool
IsNight ( ushort hour ) : bool
RealMillisecond ( uint ms ) : uint
RealMinute ( uint minutes ) : uint
RealSecond ( uint seconds ) : uint

비공개 메소드들

메소드 설명
GetDay ( ) : ushort
GetFullSecond ( ) : uint
GetHour ( ) : ushort
GetMinute ( ) : ushort
GetMonth ( ) : ushort
GetSecond ( ) : ushort
GetYear ( ) : ushort
Global_GetFullSecond ( ushort year, ushort month, ushort day, ushort hour, ushort minute, ushort second ) : uint
Global_GetGameTime ( uint full_second, ushort &year, ushort &month, ushort &day, ushort &day_of_week, ushort &hour, ushort &minute, ushort &second ) : void

메소드 상세

After() 공개 정적인 메소드

public static After ( uint seconds ) : uint
seconds uint
리턴 uint

GameMinute() 공개 정적인 메소드

public static GameMinute ( uint minutes ) : uint
minutes uint
리턴 uint

GetDaysInMonth() 공개 정적인 메소드

public static GetDaysInMonth ( ushort year, ushort month ) : uint
year ushort
month ushort
리턴 uint

GetFullSecond() 공개 메소드

public GetFullSecond ( ushort year, ushort month, ushort day, ushort hour, ushort minute, ushort second ) : uint
year ushort
month ushort
day ushort
hour ushort
minute ushort
second ushort
리턴 uint

GetGameTime() 공개 메소드

public GetGameTime ( uint full_second, ushort &year, ushort &month, ushort &day, ushort &day_of_week, ushort &hour, ushort &minute, ushort &second ) : void
full_second uint
year ushort
month ushort
day ushort
day_of_week ushort
hour ushort
minute ushort
second ushort
리턴 void

GetNearFullSecond() 공개 정적인 메소드

public static GetNearFullSecond ( ushort year, ushort month, ushort day, ushort hour, ushort minute, ushort second ) : uint
year ushort
month ushort
day ushort
hour ushort
minute ushort
second ushort
리턴 uint

IsAfternoon() 공개 정적인 메소드

public static IsAfternoon ( ushort hour ) : bool
hour ushort
리턴 bool

IsMorning() 공개 정적인 메소드

public static IsMorning ( ushort hour ) : bool
hour ushort
리턴 bool

IsNight() 공개 정적인 메소드

public static IsNight ( ushort hour ) : bool
hour ushort
리턴 bool

RealMillisecond() 공개 정적인 메소드

public static RealMillisecond ( uint ms ) : uint
ms uint
리턴 uint

RealMinute() 공개 정적인 메소드

public static RealMinute ( uint minutes ) : uint
minutes uint
리턴 uint

RealSecond() 공개 정적인 메소드

public static RealSecond ( uint seconds ) : uint
seconds uint
리턴 uint