C# 클래스 FMOD.Studio.EventInstance

상속: HandleBase
파일 보기 프로젝트 열기: fmod/UnityIntegration 1 사용 예제들

공개 메소드들

메소드 설명
EventInstance ( IntPtr raw ) : System
get3DAttributes ( FMOD.Studio.ATTRIBUTES_3D &attributes ) : RESULT
getChannelGroup ( FMOD &group ) : RESULT
getDescription ( EventDescription &description ) : RESULT
getListenerMask ( uint &mask ) : RESULT
getParameter ( string name, ParameterInstance &instance ) : RESULT
getParameterByIndex ( int index, ParameterInstance &instance ) : RESULT
getParameterCount ( int &count ) : RESULT
getParameterValue ( string name, float &value ) : RESULT
getParameterValueByIndex ( int index, float &value ) : RESULT
getPaused ( bool &paused ) : RESULT
getPitch ( float &pitch ) : RESULT
getPlaybackState ( PLAYBACK_STATE &state ) : RESULT
getProperty ( EVENT_PROPERTY index, float &value ) : RESULT
getTimelinePosition ( int &position ) : RESULT
getUserData ( IntPtr &userData ) : RESULT
getVolume ( float &volume ) : RESULT
isVirtual ( bool &virtualState ) : RESULT
release ( ) : RESULT
set3DAttributes ( FMOD.Studio.ATTRIBUTES_3D attributes ) : RESULT
setCallback ( EVENT_CALLBACK callback, EVENT_CALLBACK_TYPE callbackmask = EVENT_CALLBACK_TYPE.ALL ) : RESULT
setListenerMask ( uint mask ) : RESULT
setParameterValue ( string name, float value ) : RESULT
setParameterValueByIndex ( int index, float value ) : RESULT
setPaused ( bool paused ) : RESULT
setPitch ( float pitch ) : RESULT
setProperty ( EVENT_PROPERTY index, float value ) : RESULT
setTimelinePosition ( int position ) : RESULT
setUserData ( IntPtr userData ) : RESULT
setVolume ( float volume ) : RESULT
start ( ) : RESULT
stop ( STOP_MODE mode ) : RESULT
triggerCue ( ) : RESULT

보호된 메소드들

메소드 설명
isValidInternal ( ) : bool

비공개 메소드들

메소드 설명
FMOD_Studio_EventInstance_Get3DAttributes ( IntPtr _event, FMOD.Studio.ATTRIBUTES_3D &attributes ) : RESULT
FMOD_Studio_EventInstance_GetChannelGroup ( IntPtr _event, IntPtr &group ) : RESULT
FMOD_Studio_EventInstance_GetDescription ( IntPtr _event, IntPtr &description ) : RESULT
FMOD_Studio_EventInstance_GetListenerMask ( IntPtr _event, uint &mask ) : RESULT
FMOD_Studio_EventInstance_GetParameter ( IntPtr _event, byte name, IntPtr &parameter ) : RESULT
FMOD_Studio_EventInstance_GetParameterByIndex ( IntPtr _event, int index, IntPtr &parameter ) : RESULT
FMOD_Studio_EventInstance_GetParameterCount ( IntPtr _event, int &count ) : RESULT
FMOD_Studio_EventInstance_GetParameterValue ( IntPtr _event, byte name, float &value ) : RESULT
FMOD_Studio_EventInstance_GetParameterValueByIndex ( IntPtr _event, int index, float &value ) : RESULT
FMOD_Studio_EventInstance_GetPaused ( IntPtr _event, bool &paused ) : RESULT
FMOD_Studio_EventInstance_GetPitch ( IntPtr _event, float &pitch ) : RESULT
FMOD_Studio_EventInstance_GetPlaybackState ( IntPtr _event, PLAYBACK_STATE &state ) : RESULT
FMOD_Studio_EventInstance_GetProperty ( IntPtr _event, EVENT_PROPERTY index, float &value ) : RESULT
FMOD_Studio_EventInstance_GetTimelinePosition ( IntPtr _event, int &position ) : RESULT
FMOD_Studio_EventInstance_GetUserData ( IntPtr _event, IntPtr &userData ) : RESULT
FMOD_Studio_EventInstance_GetVolume ( IntPtr _event, float &volume ) : RESULT
FMOD_Studio_EventInstance_IsValid ( IntPtr _event ) : bool
FMOD_Studio_EventInstance_IsVirtual ( IntPtr _event, bool &virtualState ) : RESULT
FMOD_Studio_EventInstance_Release ( IntPtr _event ) : RESULT
FMOD_Studio_EventInstance_Set3DAttributes ( IntPtr _event, FMOD.Studio.ATTRIBUTES_3D &attributes ) : RESULT
FMOD_Studio_EventInstance_SetCallback ( IntPtr _event, EVENT_CALLBACK callback, EVENT_CALLBACK_TYPE callbackmask ) : RESULT
FMOD_Studio_EventInstance_SetListenerMask ( IntPtr _event, uint mask ) : RESULT
FMOD_Studio_EventInstance_SetParameterValue ( IntPtr _event, byte name, float value ) : RESULT
FMOD_Studio_EventInstance_SetParameterValueByIndex ( IntPtr _event, int index, float value ) : RESULT
FMOD_Studio_EventInstance_SetPaused ( IntPtr _event, bool paused ) : RESULT
FMOD_Studio_EventInstance_SetPitch ( IntPtr _event, float pitch ) : RESULT
FMOD_Studio_EventInstance_SetProperty ( IntPtr _event, EVENT_PROPERTY index, float value ) : RESULT
FMOD_Studio_EventInstance_SetTimelinePosition ( IntPtr _event, int position ) : RESULT
FMOD_Studio_EventInstance_SetUserData ( IntPtr _event, IntPtr userData ) : RESULT
FMOD_Studio_EventInstance_SetVolume ( IntPtr _event, float volume ) : RESULT
FMOD_Studio_EventInstance_Start ( IntPtr _event ) : RESULT
FMOD_Studio_EventInstance_Stop ( IntPtr _event, STOP_MODE mode ) : RESULT
FMOD_Studio_EventInstance_TriggerCue ( IntPtr _event ) : RESULT

메소드 상세

EventInstance() 공개 메소드

public EventInstance ( IntPtr raw ) : System
raw System.IntPtr
리턴 System

get3DAttributes() 공개 메소드

public get3DAttributes ( FMOD.Studio.ATTRIBUTES_3D &attributes ) : RESULT
attributes FMOD.Studio.ATTRIBUTES_3D
리턴 RESULT

getChannelGroup() 공개 메소드

public getChannelGroup ( FMOD &group ) : RESULT
group FMOD
리턴 RESULT

getDescription() 공개 메소드

public getDescription ( EventDescription &description ) : RESULT
description EventDescription
리턴 RESULT

getListenerMask() 공개 메소드

public getListenerMask ( uint &mask ) : RESULT
mask uint
리턴 RESULT

getParameter() 공개 메소드

public getParameter ( string name, ParameterInstance &instance ) : RESULT
name string
instance ParameterInstance
리턴 RESULT

getParameterByIndex() 공개 메소드

public getParameterByIndex ( int index, ParameterInstance &instance ) : RESULT
index int
instance ParameterInstance
리턴 RESULT

getParameterCount() 공개 메소드

public getParameterCount ( int &count ) : RESULT
count int
리턴 RESULT

getParameterValue() 공개 메소드

public getParameterValue ( string name, float &value ) : RESULT
name string
value float
리턴 RESULT

getParameterValueByIndex() 공개 메소드

public getParameterValueByIndex ( int index, float &value ) : RESULT
index int
value float
리턴 RESULT

getPaused() 공개 메소드

public getPaused ( bool &paused ) : RESULT
paused bool
리턴 RESULT

getPitch() 공개 메소드

public getPitch ( float &pitch ) : RESULT
pitch float
리턴 RESULT

getPlaybackState() 공개 메소드

public getPlaybackState ( PLAYBACK_STATE &state ) : RESULT
state PLAYBACK_STATE
리턴 RESULT

getProperty() 공개 메소드

public getProperty ( EVENT_PROPERTY index, float &value ) : RESULT
index EVENT_PROPERTY
value float
리턴 RESULT

getTimelinePosition() 공개 메소드

public getTimelinePosition ( int &position ) : RESULT
position int
리턴 RESULT

getUserData() 공개 메소드

public getUserData ( IntPtr &userData ) : RESULT
userData System.IntPtr
리턴 RESULT

getVolume() 공개 메소드

public getVolume ( float &volume ) : RESULT
volume float
리턴 RESULT

isValidInternal() 보호된 메소드

protected isValidInternal ( ) : bool
리턴 bool

isVirtual() 공개 메소드

public isVirtual ( bool &virtualState ) : RESULT
virtualState bool
리턴 RESULT

release() 공개 메소드

public release ( ) : RESULT
리턴 RESULT

set3DAttributes() 공개 메소드

public set3DAttributes ( FMOD.Studio.ATTRIBUTES_3D attributes ) : RESULT
attributes FMOD.Studio.ATTRIBUTES_3D
리턴 RESULT

setCallback() 공개 메소드

public setCallback ( EVENT_CALLBACK callback, EVENT_CALLBACK_TYPE callbackmask = EVENT_CALLBACK_TYPE.ALL ) : RESULT
callback EVENT_CALLBACK
callbackmask EVENT_CALLBACK_TYPE
리턴 RESULT

setListenerMask() 공개 메소드

public setListenerMask ( uint mask ) : RESULT
mask uint
리턴 RESULT

setParameterValue() 공개 메소드

public setParameterValue ( string name, float value ) : RESULT
name string
value float
리턴 RESULT

setParameterValueByIndex() 공개 메소드

public setParameterValueByIndex ( int index, float value ) : RESULT
index int
value float
리턴 RESULT

setPaused() 공개 메소드

public setPaused ( bool paused ) : RESULT
paused bool
리턴 RESULT

setPitch() 공개 메소드

public setPitch ( float pitch ) : RESULT
pitch float
리턴 RESULT

setProperty() 공개 메소드

public setProperty ( EVENT_PROPERTY index, float value ) : RESULT
index EVENT_PROPERTY
value float
리턴 RESULT

setTimelinePosition() 공개 메소드

public setTimelinePosition ( int position ) : RESULT
position int
리턴 RESULT

setUserData() 공개 메소드

public setUserData ( IntPtr userData ) : RESULT
userData System.IntPtr
리턴 RESULT

setVolume() 공개 메소드

public setVolume ( float volume ) : RESULT
volume float
리턴 RESULT

start() 공개 메소드

public start ( ) : RESULT
리턴 RESULT

stop() 공개 메소드

public stop ( STOP_MODE mode ) : RESULT
mode STOP_MODE
리턴 RESULT

triggerCue() 공개 메소드

public triggerCue ( ) : RESULT
리턴 RESULT