메소드 | 설명 | |
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AddBomb ( |
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AddPlayer ( |
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AddPowerUp ( |
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AddWall ( |
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AddWall ( |
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GameManager ( ) : System.Collections.Generic | ||
Initialize ( ) : void | ||
KillPlayer ( int victimId, int killerId ) : void | ||
LoadMap ( string mapName ) : void | ||
PickUpPowerUp ( BasePlayer player, |
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StartGame ( ) : void | ||
SuicidePlayer ( BasePlayer suicidalPlayer ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
DestroyBomb ( |
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DestroyPlayer ( int playerId ) : void | ||
DestroyPowerUp ( |
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DestroyWall ( |
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Reset ( ) : void | ||
UpdateBombs ( ) : void | ||
UpdatePlayers ( ) : void | ||
UpdatePowerUps ( ) : void | ||
UpdateWalls ( ) : void |
메소드 | 설명 | |
---|---|---|
CheckRoundEnd ( ) : void | ||
CheckUsernameAlreadyTaken ( |
Check if the client's username is already taken and provide a new unique username
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EndGame ( ) : void | ||
GameInitialize ( ) : void | ||
GetClientFromId ( int clientId ) : |
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GetClientFromPlayer ( BasePlayer player ) : |
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MovePlayers ( ) : void | ||
RemoveBomb ( |
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RemovePowerUp ( |
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RemoveWall ( |
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RunGameLogic ( ) : void |
public AddPlayer ( |
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client | ||
player | ||
리턴 | void |
public AddPowerUp ( |
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position | ||
리턴 | void |
public AddWall ( |
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position | ||
리턴 | void |
protected DestroyBomb ( |
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position | ||
리턴 | void |
protected DestroyPowerUp ( |
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position | ||
리턴 | void |
protected DestroyWall ( |
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position | ||
리턴 | void |
public GameManager ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |
public KillPlayer ( int victimId, int killerId ) : void | ||
victimId | int | |
killerId | int | |
리턴 | void |
public PickUpPowerUp ( BasePlayer player, |
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player | BasePlayer | |
powerUp | ||
리턴 | void |
public SuicidePlayer ( BasePlayer suicidalPlayer ) : void | ||
suicidalPlayer | BasePlayer | |
리턴 | void |