C# 클래스 FBClient.FinalBomber

상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: Noxalus/Final-Bomber 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
BattleMenuScreen FBClient.Screens.MenuScreens.BattleMenuScreen
CreateServerMenuScreen FBClient.Screens.MenuScreens.CreateServerMenuScreen
CreditMenuScreen FBClient.Screens.MenuScreens.CreditMenuScreen
GamePlayScreen FBClient.Screens.GameScreens.GamePlayScreen
Graphics GraphicsDeviceManager
HasLoggedIn bool
Instance FinalBomber
ItemMenuScreen FBClient.Screens.MenuScreens.ItemMenuScreen
JoinServerMenuScreen FBClient.Screens.MenuScreens.JoinServerMenuScreen
KeysMenuScreen FBClient.Screens.MenuScreens.KeysMenuScreen
LobbyMenuScreen FBClient.Screens.MenuScreens.LobbyMenuScreen
MultiplayerGameModeMenuScreen MultiplayerGameModeMenuScreen
NetworkMenuScreen NetworkMenuScreen
NetworkTestScreen FBClient.Screens.GameScreens.NetworkGamePlayScreen
OnlineGameMenuScreen FBClient.Screens.MenuScreens.OnlineGameMenuScreen
OptionMenuScreen FBClient.Screens.MenuScreens.OptionMenuScreen
ScreenRectangle Microsoft.Xna.Framework.Rectangle
SinglePlayerGameModeMenuScreen FBClient.Screens.MenuScreens.SinglePlayerGameModeMenuScreen
SinglePlayerGamePlayScreen FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
SuddenDeathMenuScreen FBClient.Screens.MenuScreens.SuddenDeathMenuScreen
TitleScreen TitleScreen
UserLoginMenuScreen FBClient.Screens.MenuScreens.UserLoginMenuScreen
UserMenuScreen FBClient.Screens.MenuScreens.UserMenuScreen
UserRegistrationMenuScreen FBClient.Screens.MenuScreens.UserRegistrationMenuScreen

공개 메소드들

메소드 설명
FinalBomber ( ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
LoadContent ( ) : void
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
UpdatePasswordManagement ( ) : void

메소드 상세

Draw() 보호된 메소드

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

FinalBomber() 공개 메소드

public FinalBomber ( ) : System
리턴 System

Initialize() 보호된 메소드

protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void

UnloadContent() 보호된 메소드

protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

프로퍼티 상세

BattleMenuScreen 공개적으로 프로퍼티

public BattleMenuScreen,FBClient.Screens.MenuScreens BattleMenuScreen
리턴 FBClient.Screens.MenuScreens.BattleMenuScreen

CreateServerMenuScreen 공개적으로 프로퍼티

public CreateServerMenuScreen,FBClient.Screens.MenuScreens CreateServerMenuScreen
리턴 FBClient.Screens.MenuScreens.CreateServerMenuScreen

CreditMenuScreen 공개적으로 프로퍼티

public CreditMenuScreen,FBClient.Screens.MenuScreens CreditMenuScreen
리턴 FBClient.Screens.MenuScreens.CreditMenuScreen

GamePlayScreen 공개적으로 프로퍼티

public GamePlayScreen,FBClient.Screens.GameScreens GamePlayScreen
리턴 FBClient.Screens.GameScreens.GamePlayScreen

Graphics 공개적으로 프로퍼티

public GraphicsDeviceManager Graphics
리턴 GraphicsDeviceManager

HasLoggedIn 공개적으로 프로퍼티

public bool HasLoggedIn
리턴 bool

Instance 공개적으로 정적으로 프로퍼티

public static FinalBomber,FBClient Instance
리턴 FinalBomber

ItemMenuScreen 공개적으로 프로퍼티

public ItemMenuScreen,FBClient.Screens.MenuScreens ItemMenuScreen
리턴 FBClient.Screens.MenuScreens.ItemMenuScreen

JoinServerMenuScreen 공개적으로 프로퍼티

public JoinServerMenuScreen,FBClient.Screens.MenuScreens JoinServerMenuScreen
리턴 FBClient.Screens.MenuScreens.JoinServerMenuScreen

KeysMenuScreen 공개적으로 프로퍼티

public KeysMenuScreen,FBClient.Screens.MenuScreens KeysMenuScreen
리턴 FBClient.Screens.MenuScreens.KeysMenuScreen

LobbyMenuScreen 공개적으로 프로퍼티

public LobbyMenuScreen,FBClient.Screens.MenuScreens LobbyMenuScreen
리턴 FBClient.Screens.MenuScreens.LobbyMenuScreen

MultiplayerGameModeMenuScreen 공개적으로 프로퍼티

public MultiplayerGameModeMenuScreen MultiplayerGameModeMenuScreen
리턴 MultiplayerGameModeMenuScreen

NetworkMenuScreen 공개적으로 프로퍼티

public NetworkMenuScreen NetworkMenuScreen
리턴 NetworkMenuScreen

NetworkTestScreen 공개적으로 프로퍼티

public NetworkGamePlayScreen,FBClient.Screens.GameScreens NetworkTestScreen
리턴 FBClient.Screens.GameScreens.NetworkGamePlayScreen

OnlineGameMenuScreen 공개적으로 프로퍼티

public OnlineGameMenuScreen,FBClient.Screens.MenuScreens OnlineGameMenuScreen
리턴 FBClient.Screens.MenuScreens.OnlineGameMenuScreen

OptionMenuScreen 공개적으로 프로퍼티

public OptionMenuScreen,FBClient.Screens.MenuScreens OptionMenuScreen
리턴 FBClient.Screens.MenuScreens.OptionMenuScreen

ScreenRectangle 공개적으로 프로퍼티

public Rectangle,Microsoft.Xna.Framework ScreenRectangle
리턴 Microsoft.Xna.Framework.Rectangle

SinglePlayerGameModeMenuScreen 공개적으로 프로퍼티

public SinglePlayerGameModeMenuScreen,FBClient.Screens.MenuScreens SinglePlayerGameModeMenuScreen
리턴 FBClient.Screens.MenuScreens.SinglePlayerGameModeMenuScreen

SinglePlayerGamePlayScreen 공개적으로 프로퍼티

public SinglePlayerGamePlayScreen,FBClient.Screens.GameScreens SinglePlayerGamePlayScreen
리턴 FBClient.Screens.GameScreens.SinglePlayerGamePlayScreen

SpriteBatch 공개적으로 프로퍼티

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
리턴 Microsoft.Xna.Framework.Graphics.SpriteBatch

SuddenDeathMenuScreen 공개적으로 프로퍼티

public SuddenDeathMenuScreen,FBClient.Screens.MenuScreens SuddenDeathMenuScreen
리턴 FBClient.Screens.MenuScreens.SuddenDeathMenuScreen

TitleScreen 공개적으로 프로퍼티

public TitleScreen TitleScreen
리턴 TitleScreen

UserLoginMenuScreen 공개적으로 프로퍼티

public UserLoginMenuScreen,FBClient.Screens.MenuScreens UserLoginMenuScreen
리턴 FBClient.Screens.MenuScreens.UserLoginMenuScreen

UserMenuScreen 공개적으로 프로퍼티

public UserMenuScreen,FBClient.Screens.MenuScreens UserMenuScreen
리턴 FBClient.Screens.MenuScreens.UserMenuScreen

UserRegistrationMenuScreen 공개적으로 프로퍼티

public UserRegistrationMenuScreen,FBClient.Screens.MenuScreens UserRegistrationMenuScreen
리턴 FBClient.Screens.MenuScreens.UserRegistrationMenuScreen