C# 클래스 FBClient.Sprites.AnimatedSprite

파일 보기 프로젝트 열기: Noxalus/Final-Bomber 1 사용 예제들

공개 메소드들

메소드 설명
AnimatedSprite ( Microsoft.Xna.Framework.Graphics.Texture2D sprite, Animation animation ) : System.Collections.Generic
AnimatedSprite ( Microsoft.Xna.Framework.Graphics.Texture2D sprite, Animation>.Dictionary animation ) : System.Collections.Generic
ChangeFramesPerSecond ( int newValue ) : void
Draw ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position ) : void
Update ( GameTime gameTime ) : void

메소드 상세

AnimatedSprite() 공개 메소드

public AnimatedSprite ( Microsoft.Xna.Framework.Graphics.Texture2D sprite, Animation animation ) : System.Collections.Generic
sprite Microsoft.Xna.Framework.Graphics.Texture2D
animation Animation
리턴 System.Collections.Generic

AnimatedSprite() 공개 메소드

public AnimatedSprite ( Microsoft.Xna.Framework.Graphics.Texture2D sprite, Animation>.Dictionary animation ) : System.Collections.Generic
sprite Microsoft.Xna.Framework.Graphics.Texture2D
animation Animation>.Dictionary
리턴 System.Collections.Generic

ChangeFramesPerSecond() 공개 메소드

public ChangeFramesPerSecond ( int newValue ) : void
newValue int
리턴 void

Draw() 공개 메소드

public Draw ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
position Microsoft.Xna.Framework.Vector2
리턴 void

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void