프로퍼티 | 타입 | 설명 | |
---|---|---|---|
IsConnected | bool | ||
IsReady | bool | ||
PublicIp | string |
메소드 | 설명 | |
---|---|---|
Dispose ( ) : void | ||
GameServer_PlacingBomb ( int clientId, Point position ) : void | ||
Initiliaze ( ) : void | ||
NetworkManager ( ) : System | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
OnAddClient ( object sender, |
||
OnAddPlayer ( object sender, |
메소드 | 설명 | |
---|---|---|
GameServer_BombExploded ( Point position ) : void | ||
GameServer_MovePlayer ( object sender, MovePlayerArgs arg ) : void | ||
GameServer_NewClient ( int clientId, string username, bool isReady ) : void | ||
GameServer_PlayerKilled ( int victimId, int killerId ) : void | ||
GameServer_PlayerSuicide ( int suicidalId ) : void | ||
GameServer_PowerUpDrop ( PowerUpType type, Point position ) : void | ||
GameServer_PowerUpPickUp ( int playerId, Point position, PowerUpType type ) : void | ||
GameServer_UpdatePing ( float ping ) : void | ||
GetMyIpAddress ( ) : string | ||
GetPublicIP ( ) : string |
public GameServer_PlacingBomb ( int clientId, Point position ) : void | ||
clientId | int | |
position | Point | |
리턴 | void |
protected OnAddClient ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
protected OnAddPlayer ( object sender, |
||
sender | object | |
e | ||
리턴 | void |