메소드 | 설명 | |
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AddClient ( |
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AddPlayers ( ) : void | ||
Dispose ( ) : void | ||
GetClientFromId ( int clientId ) : |
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GetClientFromPlayer ( Player player ) : |
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GetPlayerFromClientId ( int clientId ) : Player | ||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
NetworkGameManager ( ) : FBClient.Core | ||
RoundEndAction ( ) : void | ||
Update ( ) : void |
public GetClientFromPlayer ( Player player ) : |
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player | Player | |
리턴 |
public GetPlayerFromClientId ( int clientId ) : Player | ||
clientId | int | |
리턴 | Player |