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Backup ( SpriteSortMode SortMode = SpriteSortMode.Deferred, BlendState BlendState = null, SamplerState SamplerState = null, DepthStencilState DepthStencilState = null, RasterizerState RasterizerState = null, Effect Effect = null, Matrix Matrix = null ) : void |
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Batch ( GraphicsDevice GraphicsDevice ) : Microsoft.Xna.Framework |
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Begin ( Matrix Matrix, bool Backup = false ) : void |
Begin the SpriteBatch |
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Begin ( SpriteSortMode SortMode, BlendState BlendState, Matrix Matrix, bool Backup = false ) : void |
Begin the SpriteBatch |
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Begin ( SpriteSortMode SortMode = SpriteSortMode.Deferred, BlendState BlendState = null, SamplerState SamplerState = null, DepthStencilState DepthStencilState = null, RasterizerState RasterizerState = null, Effect Effect = null, Matrix Matrix = null, bool Backup = false ) : void |
Begin the SpriteBatch |
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Begin ( SpriteSortMode SortMode, Matrix Matrix, bool Backup = false ) : void |
Begin the SpriteBatch |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Rectangle Bounds ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Rectangle Bounds, Microsoft.Xna.Framework.Color Color ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Rectangle Bounds, Rectangle Source, Microsoft.Xna.Framework.Color Color, float Angle, Origin Origin, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Vector2 Position, Rectangle Source, Microsoft.Xna.Framework.Color Color, float Angle, Origin Origin, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Vector2 Position, Rectangle Source, Microsoft.Xna.Framework.Color Color, float Angle, Origin Origin, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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DrawRectangle ( Rectangle Bounds, Microsoft.Xna.Framework.Color Fill = null, Microsoft.Xna.Framework.Color Stroke = null, float Angle, int Size = 1, float Layer ) : void |
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DrawString ( string String, SpriteFont Font, Vector2 Position, Origin Origin, Microsoft.Xna.Framework.Color Fore, Microsoft.Xna.Framework.Color Back = null, float Angle, float Scale = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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End ( ) : void |
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EndAll ( ) : void |
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Restore ( ) : void |
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