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Animation ( Microsoft.Xna.Framework.Graphics.Texture2D Texture, Origin Origin = null ) : Microsoft.Xna.Framework |
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Animation ( string Path, int Frames, bool Loop = false, float Speed = null ) : Microsoft.Xna.Framework |
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Draw ( Batch Batch, Vector2 Position, Microsoft.Xna.Framework.Color Color, float Angle, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Batch Batch, Vector2 Position, Microsoft.Xna.Framework.Color Color, float Angle, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Vector2 Position, Microsoft.Xna.Framework.Color Color, float Angle, Vector2 Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Draw ( Vector2 Position, Microsoft.Xna.Framework.Color Color, float Angle, float Scale, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void |
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Origin ( uint Index = null ) : Origin |
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Override ( Origin Origin ) : void |
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Texture ( uint Index = null ) : Microsoft.Xna.Framework.Graphics.Texture2D |
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Update ( GameTime Time ) : void |
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