C# 클래스 Examples.FullscreenAntialias

상속: OpenTK.GameWindow
파일 보기 프로젝트 열기: tpb3d/TPB3D 1 사용 예제들

공개 메소드들

메소드 설명
FullscreenAntialias ( ) : System
Keyboard_KeyDown ( object sender, KeyboardKeyEventArgs e ) : void

Occurs when a key is pressed.

보호된 메소드들

메소드 설명
OnLoad ( EventArgs e ) : void

Setup OpenGL and load resources here.

OnRenderFrame ( FrameEventArgs e ) : void

Add your game rendering code here.

There is no need to call the base implementation.

OnResize ( EventArgs e ) : void

Respond to resize events here.

There is no need to call the base implementation.

OnUpdateFrame ( FrameEventArgs e ) : void

Add your game logic here.

There is no need to call the base implementation.

비공개 메소드들

메소드 설명
Main ( ) : void

메소드 상세

FullscreenAntialias() 공개 메소드

public FullscreenAntialias ( ) : System
리턴 System

Keyboard_KeyDown() 공개 메소드

Occurs when a key is pressed.
public Keyboard_KeyDown ( object sender, KeyboardKeyEventArgs e ) : void
sender object The KeyboardDevice which generated this event.
e OpenTK.Input.KeyboardKeyEventArgs
리턴 void

OnLoad() 보호된 메소드

Setup OpenGL and load resources here.
protected OnLoad ( EventArgs e ) : void
e System.EventArgs Not used.
리턴 void

OnRenderFrame() 보호된 메소드

Add your game rendering code here.
There is no need to call the base implementation.
protected OnRenderFrame ( FrameEventArgs e ) : void
e FrameEventArgs Contains timing information.
리턴 void

OnResize() 보호된 메소드

Respond to resize events here.
There is no need to call the base implementation.
protected OnResize ( EventArgs e ) : void
e System.EventArgs Contains information on the new GameWindow size.
리턴 void

OnUpdateFrame() 보호된 메소드

Add your game logic here.
There is no need to call the base implementation.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs Contains timing information.
리턴 void