메소드 | 설명 | |
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FullscreenAntialias ( ) : System | ||
Keyboard_KeyDown ( object sender, |
Occurs when a key is pressed.
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메소드 | 설명 | |
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OnLoad ( |
Setup OpenGL and load resources here.
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OnRenderFrame ( FrameEventArgs e ) : void |
Add your game rendering code here. There is no need to call the base implementation. |
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OnResize ( |
Respond to resize events here. There is no need to call the base implementation. |
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OnUpdateFrame ( FrameEventArgs e ) : void |
Add your game logic here. There is no need to call the base implementation. |
메소드 | 설명 | |
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Main ( ) : void |
public Keyboard_KeyDown ( object sender, |
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sender | object | The KeyboardDevice which generated this event. |
e | ||
리턴 | void |
protected OnRenderFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
리턴 | void |
protected OnResize ( |
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e | Contains information on the new GameWindow size. | |
리턴 | void |
protected OnUpdateFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
리턴 | void |