메소드 | 설명 | |
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GameLoopForm ( ) : System |
메소드 | 설명 | |
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OnClosing ( CancelEventArgs e ) : void | ||
OnLoad ( EventArgs e ) : void |
메소드 | 설명 | |
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Application_Idle ( object sender, EventArgs e ) : void | ||
DrawCube ( ) : void | ||
Main ( ) : void | ||
Render ( ) : void | ||
glControl_KeyDown ( object sender, KeyEventArgs e ) : void | ||
glControl_KeyUp ( object sender, KeyEventArgs e ) : void | ||
glControl_Paint ( object sender, PaintEventArgs e ) : void | ||
glControl_Resize ( object sender, EventArgs e ) : void |