C# 클래스 Examples.Tutorial.T02_Vertex_Arrays

상속: OpenTK.GameWindow
파일 보기 프로젝트 열기: jwatte/gears

공개 프로퍼티들

프로퍼티 타입 설명
order int

공개 메소드들

메소드 설명
Launch ( ) : void

Launches this example.

Provides a simple way for the example launcher to launch the examples.

T02_Vertex_Arrays ( ) : System

보호된 메소드들

메소드 설명
OnLoad ( EventArgs e ) : void
OnRenderFrame ( FrameEventArgs e ) : void

Place your rendering code here.

OnResize ( EventArgs e ) : void

Called when the user resizes the window.

You want the OpenGL viewport to match the window. This is the place to do it!

OnUpdateFrame ( FrameEventArgs e ) : void

Prepares the next frame for rendering.

Place your control logic here. This is the place to respond to user input, update object positions etc.

비공개 메소드들

메소드 설명
Keyboard_KeyUp ( object sender, KeyboardKeyEventArgs e ) : void

메소드 상세

Launch() 공개 메소드

Launches this example.
Provides a simple way for the example launcher to launch the examples.
public Launch ( ) : void
리턴 void

OnLoad() 보호된 메소드

protected OnLoad ( EventArgs e ) : void
e System.EventArgs
리턴 void

OnRenderFrame() 보호된 메소드

Place your rendering code here.
protected OnRenderFrame ( FrameEventArgs e ) : void
e FrameEventArgs
리턴 void

OnResize() 보호된 메소드

Called when the user resizes the window.
You want the OpenGL viewport to match the window. This is the place to do it!
protected OnResize ( EventArgs e ) : void
e System.EventArgs Contains the new width/height of the window.
리턴 void

OnUpdateFrame() 보호된 메소드

Prepares the next frame for rendering.
Place your control logic here. This is the place to respond to user input, update object positions etc.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs
리턴 void

T02_Vertex_Arrays() 공개 메소드

public T02_Vertex_Arrays ( ) : System
리턴 System

프로퍼티 상세

order 공개적으로 정적으로 프로퍼티

public static int order
리턴 int