메소드 | 설명 | |
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Picking ( ) : System |
Creates a 800x600 window with the specified title.
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메소드 | 설명 | |
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OnLoad ( |
Load resources here.
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OnRenderFrame ( FrameEventArgs e ) : void |
Called when it is time to render the next frame. Add your rendering code here.
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OnResize ( |
Called when your window is resized. Set your viewport here. It is also a good place to set up your projection matrix (which probably changes along when the aspect ratio of your window).
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OnUnload ( |
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OnUpdateFrame ( FrameEventArgs e ) : void |
Called when it is time to setup the next frame. Add you game logic here.
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메소드 | 설명 | |
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Main ( ) : void |
protected OnRenderFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
리턴 | void |
protected OnResize ( |
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e | Contains information on the new Width and Size of the GameWindow. | |
리턴 | void |
protected OnUpdateFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information for framerate independent logic. |
리턴 | void |