메소드 | 설명 | |
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AI ( ) : void | ||
Colliding ( |
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GetColor ( ) : Color | ||
GetDebuff ( ) : int | ||
GetDebuffTime ( ) : int | ||
GetName ( ) : string | ||
OnHitPlayer ( |
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PreDraw ( |
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SetDefaults ( ) : void |
public Colliding ( |
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projHitbox | ||
targetHitbox | ||
리턴 | bool? |
public OnHitPlayer ( |
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target | ||
damage | int | |
crit | bool | |
리턴 | void |
public PreDraw ( |
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spriteBatch | ||
lightColor | Color | |
리턴 | bool |