프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Direction2D | System.Vector3 | ||
Down | System.Vector3 | ||
Flags | CollisionFlags | ||
Forward | System.Vector3 | ||
ForwardDown | System.Vector3 | ||
ForwardHit | System.Vector3 | ||
ForwardLeft | System.Vector3 | ||
ForwardRight | System.Vector3 | ||
ForwardUp | System.Vector3 | ||
Left | System.Vector3 | ||
Position | System.Vector3 | ||
Right | System.Vector3 | ||
Up | System.Vector3 |
메소드 | 설명 | |
---|---|---|
BuildCollider ( ) : void | ||
Collider ( System.Vector3 position, System.Vector3 direction, float forwardRange ) : System | ||
FindClosestDeviation ( ICollection |
||
IsFowardCollision ( ) : bool |
public Collider ( System.Vector3 position, System.Vector3 direction, float forwardRange ) : System | ||
position | System.Vector3 | |
direction | System.Vector3 | |
forwardRange | float | |
리턴 | System |
public FindClosestDeviation ( ICollection |
||
previousFlightPoints | ICollection |
|
travelDeviation | System.Vector3 | |
리턴 | bool |