메소드 | 설명 | |
---|---|---|
CalculateMass ( IMyEntity entity ) : float | ||
CheckForIntersection ( Dictionary |
||
CheckOwnership ( IMyCubeBlock entity, long playerId ) : System.Boolean | ||
GetBlockEntityPosition ( IMyCubeBlock entity ) : Vector3D | ||
GetBoundingBox ( IMyCubeGrid entity ) : OrientedBoundingBoxD | ||
GetBoundingBox ( List |
||
GetDistanceBetweenGridAndPlayer ( IMyCubeGrid grid, IMyPlayer player, double &distance ) : bool | ||
GetDistanceBetweenPointAndPlayer ( Vector3D point, IMyPlayer player, double &distance ) : bool | ||
GreaterThan ( Vector3D v, Vector3D container ) : System.Boolean |
public static CalculateMass ( IMyEntity entity ) : float | ||
entity | IMyEntity | |
리턴 | float |
public static CheckForIntersection ( Dictionary |
||
testList | Dictionary |
|
beaconList | List |
|
intersectElement | int | |
리턴 | bool |
public static CheckOwnership ( IMyCubeBlock entity, long playerId ) : System.Boolean | ||
entity | IMyCubeBlock | |
playerId | long | |
리턴 | System.Boolean |
public static GetBlockEntityPosition ( IMyCubeBlock entity ) : Vector3D | ||
entity | IMyCubeBlock | |
리턴 | Vector3D |
public static GetBoundingBox ( IMyCubeGrid entity ) : OrientedBoundingBoxD | ||
entity | IMyCubeGrid | |
리턴 | OrientedBoundingBoxD |
public static GetBoundingBox ( List |
||
cubeList | List |
|
리턴 | OrientedBoundingBoxD |
public static GetDistanceBetweenGridAndPlayer ( IMyCubeGrid grid, IMyPlayer player, double &distance ) : bool | ||
grid | IMyCubeGrid | |
player | IMyPlayer | |
distance | double | |
리턴 | bool |
public static GetDistanceBetweenPointAndPlayer ( Vector3D point, IMyPlayer player, double &distance ) : bool | ||
point | Vector3D | |
player | IMyPlayer | |
distance | double | |
리턴 | bool |
public static GreaterThan ( Vector3D v, Vector3D container ) : System.Boolean | ||
v | Vector3D | |
container | Vector3D | |
리턴 | System.Boolean |