메소드 | 설명 | |
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Clone ( ) : |
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GetNodeAt ( EpPathFinding.cs.GridPos iPos ) : |
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GetNodeAt ( int iX, int iY ) : |
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IsWalkableAt ( EpPathFinding.cs.GridPos iPos ) : bool | ||
IsWalkableAt ( int iX, int iY ) : bool | ||
Reset ( ) : void | ||
Reset ( bool iMatrix ) : void | ||
SetWalkableAt ( EpPathFinding.cs.GridPos iPos, bool iWalkable ) : bool | ||
SetWalkableAt ( int iX, int iY, bool iWalkable ) : bool | ||
StaticGrid ( |
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StaticGrid ( int iWidth, int iHeight, bool iMatrix = null ) : System |
메소드 | 설명 | |
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isInside ( EpPathFinding.cs.GridPos iPos ) : bool | ||
isInside ( int iX, int iY ) : bool |
메소드 | 설명 | |
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buildNodes ( int iWidth, int iHeight, bool iMatrix ) : EpPathFinding.cs.Node[][] |
public GetNodeAt ( EpPathFinding.cs.GridPos iPos ) : |
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iPos | EpPathFinding.cs.GridPos | |
리턴 |
public IsWalkableAt ( EpPathFinding.cs.GridPos iPos ) : bool | ||
iPos | EpPathFinding.cs.GridPos | |
리턴 | bool |
public SetWalkableAt ( EpPathFinding.cs.GridPos iPos, bool iWalkable ) : bool | ||
iPos | EpPathFinding.cs.GridPos | |
iWalkable | bool | |
리턴 | bool |
public SetWalkableAt ( int iX, int iY, bool iWalkable ) : bool | ||
iX | int | |
iY | int | |
iWalkable | bool | |
리턴 | bool |
public StaticGrid ( int iWidth, int iHeight, bool iMatrix = null ) : System | ||
iWidth | int | |
iHeight | int | |
iMatrix | bool | |
리턴 | System |
protected isInside ( EpPathFinding.cs.GridPos iPos ) : bool | ||
iPos | EpPathFinding.cs.GridPos | |
리턴 | bool |