메소드 | 설명 | |
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CreateDefault ( |
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DidValueChange ( object value, object newValue ) : bool | ||
DrawAndGetNewValue ( |
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DrawAndSetElement ( |
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DrawComponent ( bool unfoldedComponents, System.Entity entity, int index, IComponent component ) : void | ||
DrawComponents ( Context context, System.Entity entity, bool hideInBlueprintInspector = false ) : void | ||
DrawEntity ( Context context, System.Entity entity ) : void | ||
DrawMultipleEntities ( Context context, System.Entity entities, bool hideInBlueprintInspector = false ) : void | ||
Initialize ( ) : void |
메소드 | 설명 | |
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createTexture ( int width, int height, Color color ) : |
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drawAddComponentMenu ( System.Entity entity, bool hideInBlueprintInspector ) : int | ||
drawUnsupportedType ( |
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generateIDefaultInstanceCreator ( string typeName ) : void | ||
generateITypeDrawer ( string typeName ) : void | ||
generateTemplate ( string folder, string filePath, string template ) : void | ||
getColoredBoxStyle ( int totalComponents, int index ) : |
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getComponentDrawer ( |
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getComponentInfos ( System.Entity entity, bool hideInBlueprintInspector ) : ComponentInfo[] | ||
getTypeDrawer ( |
public static CreateDefault ( |
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type | ||
defaultValue | object | |
리턴 | bool |
public static DidValueChange ( object value, object newValue ) : bool | ||
value | object | |
newValue | object | |
리턴 | bool |
public static DrawAndGetNewValue ( |
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memberType | ||
memberName | string | |
value | object | |
entity | System.Entity | |
index | int | |
component | IComponent | |
리턴 | object |
public static DrawAndSetElement ( |
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memberType | ||
memberName | string | |
value | object | |
entity | System.Entity | |
index | int | |
component | IComponent | |
setValue | object>.Action | |
리턴 | void |
public static DrawComponent ( bool unfoldedComponents, System.Entity entity, int index, IComponent component ) : void | ||
unfoldedComponents | bool | |
entity | System.Entity | |
index | int | |
component | IComponent | |
리턴 | void |
public static DrawComponents ( Context context, System.Entity entity, bool hideInBlueprintInspector = false ) : void | ||
context | Context | |
entity | System.Entity | |
hideInBlueprintInspector | bool | |
리턴 | void |
public static DrawEntity ( Context context, System.Entity entity ) : void | ||
context | Context | |
entity | System.Entity | |
리턴 | void |
public static DrawMultipleEntities ( Context context, System.Entity entities, bool hideInBlueprintInspector = false ) : void | ||
context | Context | |
entities | System.Entity | |
hideInBlueprintInspector | bool | |
리턴 | void |