메소드 | 설명 | |
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GetHPBarSizeX ( Unit unit = null ) : float |
Returns HealthBar X position for given unit
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GetHPbarPosition ( Unit unit ) : System.Vector2 |
Returns HealthBar position for given unit
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GetHpBarSizeY ( Unit unit = null ) : float |
Returns HealthBar Y position for given unit
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GetTopPanelPosition ( Hero hero ) : System.Vector2 |
Returns top panel position for given hero
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GetTopPanelSize ( Hero hero ) : double[] |
Returns top panel size
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GetTopPanelSizeX ( Hero hero ) : double |
Returns top panel hero icon width
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GetTopPanelSizeY ( Hero hero ) : double |
Returns top panel hero icon height
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RatioPercentage ( ) : float |
The ratio percentage.
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ScreenSizeX ( ) : float |
Returns screen width
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ScreenSizeY ( ) : float |
Returns screen height
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WorldToMinimap ( this mapPosition ) : System.Vector2 |
The world to minimap.
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메소드 | 설명 | |
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Drawing_OnDraw ( |
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GetXX ( System.Entity hero ) : double |
The get xx.
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HUDInfo ( ) : System |
Initializes static members of the HUDInfo class.
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public static GetHPBarSizeX ( Unit unit = null ) : float | ||
unit | Unit | /// The unit. /// |
리턴 | float |
public static GetHPbarPosition ( Unit unit ) : System.Vector2 | ||
unit | Unit | /// The unit. /// |
리턴 | System.Vector2 |
public static GetHpBarSizeY ( Unit unit = null ) : float | ||
unit | Unit | /// The unit. /// |
리턴 | float |
public static GetTopPanelPosition ( Hero hero ) : System.Vector2 | ||
hero | Hero | /// The hero. /// |
리턴 | System.Vector2 |
public static GetTopPanelSize ( Hero hero ) : double[] | ||
hero | Hero | /// The hero. /// |
리턴 | double[] |
public static GetTopPanelSizeX ( Hero hero ) : double | ||
hero | Hero | /// The hero. /// |
리턴 | double |
public static GetTopPanelSizeY ( Hero hero ) : double | ||
hero | Hero | /// The hero. /// |
리턴 | double |
public static WorldToMinimap ( this mapPosition ) : System.Vector2 | ||
mapPosition | this | /// The map position. /// |
리턴 | System.Vector2 |