프로퍼티 | 타입 | 설명 | |
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Entity_OnInt32PropertyChange | void |
메소드 | 설명 | |
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AttackEnd ( ) : void |
The attack end.
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AttackOrder ( ) : void |
Informs attack animation tracker that the attack order was sent
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AttackStart ( ) : void |
The attack start.
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CanAttack ( Unit target = null, float bonusWindupMs ) : bool |
The can attack.
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CanCancelAttack ( float delay = 0f ) : bool |
The can cancel attack.
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IsAttackOnCoolDown ( Unit target = null, float bonusWindupMs ) : bool |
The is attack on cool down.
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메소드 | 설명 | |
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AttackAnimationTracker ( Unit unit ) : System |
Initializes a new instance of the AttackAnimationTracker class.
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메소드 | 설명 | |
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Entity_OnInt32PropertyChange ( System.Entity sender, Int32PropertyChangeEventArgs args ) : void |
The entity_ on int 32 property change.
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protected AttackAnimationTracker ( Unit unit ) : System | ||
unit | Unit | /// The unit. /// |
리턴 | System |
public CanAttack ( Unit target = null, float bonusWindupMs ) : bool | ||
target | Unit | /// The target. /// |
bonusWindupMs | float | /// The bonus windup milliseconds. /// |
리턴 | bool |
public CanCancelAttack ( float delay = 0f ) : bool | ||
delay | float | /// The delay. /// |
리턴 | bool |
public IsAttackOnCoolDown ( Unit target = null, float bonusWindupMs ) : bool | ||
target | Unit | /// The target. /// |
bonusWindupMs | float | /// The bonus windup milliseconds. /// |
리턴 | bool |