메소드 | 설명 | |
---|---|---|
AcceptedNodes ( ) : System.Type[] | ||
Add ( INode obj ) : void | ||
Remove ( INode obj ) : void | ||
ScoreEngine ( ScoreOnEnemyKilledObserver scoreOnEnemyKilledObserver ) : System |
메소드 | 설명 | |
---|---|---|
AddScore ( ScoreActions &item ) : void |
public ScoreEngine ( ScoreOnEnemyKilledObserver scoreOnEnemyKilledObserver ) : System | ||
scoreOnEnemyKilledObserver | ScoreOnEnemyKilledObserver | |
리턴 | System |