메소드 | 설명 | |
---|---|---|
GetSpriteset ( string filename, bool clone = false ) : SpritesetInstance | ||
GetTexture ( string filename ) : Texture |
메소드 | 설명 | |
---|---|---|
AssetManager ( ) : System |
public static GetSpriteset ( string filename, bool clone = false ) : SpritesetInstance | ||
filename | string | |
clone | bool | |
리턴 | SpritesetInstance |
public static GetTexture ( string filename ) : Texture | ||
filename | string | |
리턴 | Texture |