C# 클래스 EmptyKeys.UserInterface.MonoGameAssetManager

Implements MonoGame specific asset manager
상속: AssetManager
파일 보기 프로젝트 열기: EmptyKeys/UI_Engines

공개 메소드들

메소드 설명
LoadEffect ( object contentManager, string file ) : EffectBase

Loads the effect.

LoadFont ( object contentManager, string file ) : FontBase

Loads the font.

LoadSound ( object contentManager, string file ) : SoundBase

Loads the sound.

LoadTexture ( object contentManager, string file ) : TextureBase

Loads the texture.

MonoGameAssetManager ( ) : System

Initializes a new instance of the MonoGameAssetManager class.

메소드 상세

LoadEffect() 공개 메소드

Loads the effect.
public LoadEffect ( object contentManager, string file ) : EffectBase
contentManager object The content manager.
file string The file.
리턴 EmptyKeys.UserInterface.Media.EffectBase

LoadFont() 공개 메소드

Loads the font.
public LoadFont ( object contentManager, string file ) : FontBase
contentManager object The content manager.
file string The file.
리턴 EmptyKeys.UserInterface.Media.FontBase

LoadSound() 공개 메소드

Loads the sound.
public LoadSound ( object contentManager, string file ) : SoundBase
contentManager object The content manager.
file string The file.
리턴 SoundBase

LoadTexture() 공개 메소드

Loads the texture.
public LoadTexture ( object contentManager, string file ) : TextureBase
contentManager object The content manager.
file string The file.
리턴 EmptyKeys.UserInterface.Media.TextureBase

MonoGameAssetManager() 공개 메소드

Initializes a new instance of the MonoGameAssetManager class.
public MonoGameAssetManager ( ) : System
리턴 System