C# 클래스 EditorObjects.Gui.TextureCoordinatesSelectionWindow

상속: FlatRedBall.Gui.Window
파일 보기 프로젝트 열기: vchelaru/FlatRedBall 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
TextureCoordinateChange GuiMessage

Private Properties

프로퍼티 타입 설명
AdjustToVerticalScrollBar void
FixVisibleBounds void
MouseWheelZoom void
OnRollOver void
OnWindowClick void
OnWindowDoubleClick void
OnWindowDrag void
OnWindowPush void
OnWindowResize void
PixelPerfectClick void
RightClickMenu void
SelectItemInRightClickMenu void
UToX float
UpdateScrollBarView void
UpdateSelectionPositionAndScale void
UpdateSideOver void
UpdateToVisibleBounds void
UpdateUVsToSelectedArea void
UpdateVisibleBoundsToZoom void
VToY float
XToU float
YToV float

공개 메소드들

메소드 설명
AddTextureDragEvent ( GuiMessage message ) : void
AddToListClickEventAdd ( GuiMessage AddToListClick ) : void
ReplaceTexture ( Microsoft.Xna.Framework.Graphics.Texture2D oldTexture, Microsoft.Xna.Framework.Graphics.Texture2D newTexture ) : void
SetTextureCoordinates ( float top, float bottom, float left, float right ) : void

Sets the texture coordinates of the displayed texture.

The base method sets the texture coordinates of the actual window while this override sets the texture coordinates of the texture that is being displayed. The assumption is that the user is not going to ever want to change the way that this window is drawn but rather the coordinates of the texture that is being displayed.

TextureCoordinatesSelectionWindow ( ) : System
ToString ( ) : string

비공개 메소드들

메소드 설명
AdjustToVerticalScrollBar ( Window callingWindow ) : void
FixVisibleBounds ( ) : void
MouseWheelZoom ( Window callingWindow ) : void
OnRollOver ( Window callingWindow ) : void
OnWindowClick ( Window callingWindow ) : void
OnWindowDoubleClick ( Window callingWindow ) : void
OnWindowDrag ( Window callingWindow ) : void
OnWindowPush ( Window callingWindow ) : void
OnWindowResize ( Window callingWindow ) : void
PixelPerfectClick ( Window callingWindow ) : void
RightClickMenu ( Window callingWindow ) : void
SelectItemInRightClickMenu ( Window callingWindow ) : void
UToX ( float tu ) : float
UpdateScrollBarView ( ) : void
UpdateSelectionPositionAndScale ( ) : void
UpdateSideOver ( ) : void
UpdateToVisibleBounds ( ) : void
UpdateUVsToSelectedArea ( ) : void
UpdateVisibleBoundsToZoom ( float centerX, float centerY ) : void
VToY ( float tv ) : float
XToU ( float x ) : float
YToV ( float y ) : float

메소드 상세

AddTextureDragEvent() 공개 메소드

public AddTextureDragEvent ( GuiMessage message ) : void
message GuiMessage
리턴 void

AddToListClickEventAdd() 공개 메소드

public AddToListClickEventAdd ( GuiMessage AddToListClick ) : void
AddToListClick GuiMessage
리턴 void

ReplaceTexture() 공개 메소드

public ReplaceTexture ( Microsoft.Xna.Framework.Graphics.Texture2D oldTexture, Microsoft.Xna.Framework.Graphics.Texture2D newTexture ) : void
oldTexture Microsoft.Xna.Framework.Graphics.Texture2D
newTexture Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

SetTextureCoordinates() 공개 메소드

Sets the texture coordinates of the displayed texture.
The base method sets the texture coordinates of the actual window while this override sets the texture coordinates of the texture that is being displayed. The assumption is that the user is not going to ever want to change the way that this window is drawn but rather the coordinates of the texture that is being displayed.
public SetTextureCoordinates ( float top, float bottom, float left, float right ) : void
top float The top texture coordinate ( V ).
bottom float The bottom texture coordinate ( V ).
left float The left texture coordinate ( U ).
right float The right texture coordinate ( U ).
리턴 void

TextureCoordinatesSelectionWindow() 공개 메소드

public TextureCoordinatesSelectionWindow ( ) : System
리턴 System

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

프로퍼티 상세

TextureCoordinateChange 공개적으로 프로퍼티

public GuiMessage TextureCoordinateChange
리턴 GuiMessage