메소드 | 설명 | |
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Check ( ) : bool | ||
Enter ( ) : void | ||
FollowState ( IMemoryAPI fface ) : System.Linq | ||
Run ( ) : void |
메소드 | 설명 | |
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GetPlayerByName ( string name ) : |
Retrieves the player from the unit array by name.
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public FollowState ( IMemoryAPI fface ) : System.Linq | ||
fface | IMemoryAPI | |
리턴 | System.Linq |