메소드 | 설명 | |
---|---|---|
ClosestToMouse ( Hero source, float range = 600 ) : Hero | ||
FindRemnant ( Vector3 pos = default(Vector3), float range = 200 ) : Unit | ||
FindRemnantWithModifier ( Vector3 pos = default(Vector3), string mod = "" ) : Unit | ||
InFront ( this unit, float distance ) : Vector3 | ||
IsAbilityEnable ( string name ) : bool | ||
IsItemEnable ( string name ) : bool | ||
PriorityHelper ( Item item ) : uint |
public static ClosestToMouse ( Hero source, float range = 600 ) : Hero | ||
source | Hero | |
range | float | |
리턴 | Hero |
public static FindRemnant ( Vector3 pos = default(Vector3), float range = 200 ) : Unit | ||
pos | Vector3 | |
range | float | |
리턴 | Unit |
public static FindRemnantWithModifier ( Vector3 pos = default(Vector3), string mod = "" ) : Unit | ||
pos | Vector3 | |
mod | string | |
리턴 | Unit |
public static InFront ( this unit, float distance ) : Vector3 | ||
unit | this | |
distance | float | |
리턴 | Vector3 |
public static IsAbilityEnable ( string name ) : bool | ||
name | string | |
리턴 | bool |