C# 클래스 EZ4Patcher.EZPatcher

파일 보기 프로젝트 열기: HiddenRambler/EZ4Patcher

Private Properties

프로퍼티 타입 설명
AddFiles void
EZPatcher_DragDrop void
EZPatcher_DragEnter void
EZPatcher_FormClosing void
EZPatcher_Load void
GenerateSaveFile void
InitializeComponent void
LoadSettings void
PatchFile string
PatchFiles void
SaveSettings void
ShowStatus void
StypeToStr string
UpdateProgress void
btnAddFiles_Click void
btnCancel_Click void
btnClearAll_Click void
btnClearSuccessful_Click void
btnDestinationSelect_Click void
btnPatch_Click void
lvFileList_ColumnClick void

공개 메소드들

메소드 설명
EZPatcher ( ) : System
GetBytesReadable ( long i ) : string

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
AddFiles ( string filenames ) : void
EZPatcher_DragDrop ( object sender, DragEventArgs e ) : void
EZPatcher_DragEnter ( object sender, DragEventArgs e ) : void
EZPatcher_FormClosing ( object sender, FormClosingEventArgs e ) : void
EZPatcher_Load ( object sender, EventArgs e ) : void
GenerateSaveFile ( string filename, bool overwrite, int size ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadSettings ( ) : void
PatchFile ( string source, string destination, bool overwrite, bool generateSaver, string saverRoot, bool trim ) : string
PatchFiles ( string outputRoot, bool overwrite, bool gensavefile, bool groupOutput, bool trimRoms ) : void
SaveSettings ( ) : void
ShowStatus ( bool busy ) : void
StypeToStr ( int savetype ) : string
UpdateProgress ( int current, int max ) : void
btnAddFiles_Click ( object sender, EventArgs e ) : void
btnCancel_Click ( object sender, EventArgs e ) : void
btnClearAll_Click ( object sender, EventArgs e ) : void
btnClearSuccessful_Click ( object sender, EventArgs e ) : void
btnDestinationSelect_Click ( object sender, EventArgs e ) : void
btnPatch_Click ( object sender, EventArgs e ) : void
lvFileList_ColumnClick ( object sender, ColumnClickEventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

EZPatcher() 공개 메소드

public EZPatcher ( ) : System
리턴 System

GetBytesReadable() 공개 메소드

public GetBytesReadable ( long i ) : string
i long
리턴 string