메소드 | 설명 | |
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AddLiving ( |
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RemoveLiving ( |
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Sees ( IntVector3 p ) : bool | ||
VisionTrackerLOS ( Player player, EnvironmentObject env ) : System |
메소드 | 설명 | |
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CollectLocations ( ) : HashSet |
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CollectObjects ( HashSet |
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EventIsNear ( IntVector3 p ) : bool | ||
HandleNewTerrainsAndObjects ( ) : void | ||
OnWorldChanged ( |
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SendNewObjects ( IEnumerable |
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SendNewTerrains ( IEnumerable |
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Start ( ) : void | ||
Stop ( ) : void |
public RemoveLiving ( |
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living | ||
리턴 | void |
public VisionTrackerLOS ( Player player, EnvironmentObject env ) : System | ||
player | Player | |
env | EnvironmentObject | |
리턴 | System |