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CheckConsumeAction ( ItemObject item ) : bool |
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CheckDropItemAction ( ItemObject item ) : bool |
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CheckEquipItem ( ItemObject item ) : bool |
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CheckGetItemAction ( ItemObject item ) : bool |
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CheckUnequipItem ( ItemObject item ) : bool |
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Create ( World world, LivingObjectBuilder builder ) : LivingObject |
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D ( string format ) : void |
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DecideAction ( ActionPriority priority ) : void |
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GetTicks ( SkillID skillID ) : int |
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GetVisibleLocationsLOS ( ) : IEnumerable |
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GetVisibleLocationsSimpleFOV ( ) : IEnumerable |
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HandleActionDone ( ActionState state ) : void |
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HandleActionProgress ( ) : void |
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LivingObject ( ) : System |
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LivingObject ( LivingObjectBuilder builder ) : System |
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LivingObject ( SaveGameContext ctx ) : System |
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OnAIAssignmentChanged ( Jobs assignment ) : void |
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OnItemIsEquippedChanged ( ItemObject item, bool isEquipped ) : void |
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OnTickEnding ( ) : void |
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OnTickStarted ( ) : void |
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PerformBuildItem ( LivingObject builder, BuildableItem buildableItem, IEnumerable sourceObjects ) : ItemObject |
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ProcessAction ( AttackAction action ) : ActionState |
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ProcessAction ( BuildItemAction action ) : ActionState |
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ProcessAction ( CarryItemAction action ) : ActionState |
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ProcessAction ( ConstructAction action ) : ActionState |
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ProcessAction ( ConsumeAction action ) : ActionState |
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ProcessAction ( DropItemAction action ) : ActionState |
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ProcessAction ( EquipItemAction action ) : ActionState |
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ProcessAction ( FellTreeAction action ) : ActionState |
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ProcessAction ( GameAction action ) : ActionState |
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ProcessAction ( GetItemAction action ) : ActionState |
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ProcessAction ( HaulAction action ) : ActionState |
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ProcessAction ( InstallItemAction action ) : ActionState |
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ProcessAction ( MineAction action ) : ActionState |
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ProcessAction ( MoveAction action ) : ActionState |
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ProcessAction ( SleepAction action ) : ActionState |
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ProcessAction ( UnequipItemAction action ) : ActionState |
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ProcessAction ( WaitAction action ) : ActionState |
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RecalcArmorClass ( ) : void |
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SendFailReport ( ActionReport report, string message ) : void |
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SendReport ( ActionReport report ) : void |
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UpdateLOS ( ) : void |
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VerifyBuildItem ( LivingObject builder, BuildableItem buildableItem, IEnumerable sourceObjects ) : bool |
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