메소드 |
설명 |
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AddMonsters ( EnvironmentObject env ) : void |
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ClearFloor ( EnvironmentObject env, IntVector3 p ) : void |
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CreateDebugItems ( EnvironmentObject env ) : void |
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CreateItem ( EnvironmentObject env, ItemID itemID, MaterialID materialID, IntVector3 p ) : ItemObject |
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CreateStartItems ( EnvironmentObject env ) : void |
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CreateWorkbenches ( EnvironmentObject env ) : void |
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GetRandomColor ( ) : GameColor |
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GetRandomMaterial ( MaterialCategory category ) : MaterialID |
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SetArea ( EnvironmentObject env, IntGrid3 area, TileData data ) : void |
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