프로퍼티 | 타입 | 설명 | |
---|---|---|---|
IJobObserver | void |
메소드 | 설명 | |
---|---|---|
Abort ( ) : void | ||
FindAssignment ( ILivingObject living ) : IAssignment | ||
GetAssignments ( ILivingObject living ) : IEnumerable |
메소드 | 설명 | |
---|---|---|
AddSubJob ( IJob job ) : void | ||
AddSubJobs ( IEnumerable |
||
Cleanup ( ) : void | ||
GetJobs ( ILivingObject living ) : IEnumerable |
||
JobGroup ( IJobObserver parent ) : System | ||
JobGroup ( SaveGameContext ctx ) : System | ||
Notify ( string propertyName ) : void | ||
OnStatusChanged ( JobStatus status ) : void | ||
OnSubJobAborted ( IJob job ) : void | ||
OnSubJobDone ( IJob job ) : void | ||
OnSubJobFailed ( IJob job ) : void | ||
RemoveSubJob ( IJob job ) : void | ||
SetStatus ( JobStatus status ) : void |
메소드 | 설명 | |
---|---|---|
IJobObserver ( IJob job, JobStatus status ) : void |
public FindAssignment ( ILivingObject living ) : IAssignment | ||
living | ILivingObject | |
리턴 | IAssignment |
public GetAssignments ( ILivingObject living ) : IEnumerable |
||
living | ILivingObject | |
리턴 | IEnumerable |
protected GetJobs ( ILivingObject living ) : IEnumerable |
||
living | ILivingObject | |
리턴 | IEnumerable |
protected JobGroup ( IJobObserver parent ) : System | ||
parent | IJobObserver | |
리턴 | System |
protected JobGroup ( SaveGameContext ctx ) : System | ||
ctx | SaveGameContext | |
리턴 | System |
protected OnStatusChanged ( JobStatus status ) : void | ||
status | JobStatus | |
리턴 | void |