프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DisableItemObjectView | void | ||
EnableItemObjectView | void | ||
Environment_ObjectMoved | void | ||
Environment_ObjectRemoved | void | ||
GetMinStack | int | ||
GetStack | int | ||
IJobObserver | void | ||
IJobSource | IAssignment | ||
ItemObject_ParameterChanged | void | ||
Match | bool | ||
Stockpile | System |
메소드 | 설명 | |
---|---|---|
CreateStockpile ( |
||
DestructStockpile ( |
||
FindEmptyLocation ( bool &ok ) : IntVector3 | ||
LocationOk ( IntVector3 p, |
||
Register ( ) : void | ||
SetCriteria ( ItemFilter itemFilter ) : void | ||
Stockpile ( |
||
ToString ( ) : string | ||
Unregister ( ) : void |
메소드 | 설명 | |
---|---|---|
DisableItemObjectView ( ) : void | ||
EnableItemObjectView ( ) : void | ||
Environment_ObjectMoved ( |
||
Environment_ObjectRemoved ( |
||
GetMinStack ( ) : int | ||
GetStack ( IntVector3 p ) : int | ||
IJobObserver ( IJob job, JobStatus status ) : void | ||
IJobSource ( ILivingObject living ) : IAssignment | ||
ItemObject_ParameterChanged ( |
||
Match ( |
||
Stockpile ( SaveGameContext ctx ) : System |
public static CreateStockpile ( |
||
environment | ||
area | IntGrid2Z | |
리턴 |
public static DestructStockpile ( |
||
stockpile | ||
리턴 | void |
public LocationOk ( IntVector3 p, |
||
p | IntVector3 | |
ob | ||
리턴 | bool |
public SetCriteria ( ItemFilter itemFilter ) : void | ||
itemFilter | ItemFilter | |
리턴 | void |
public Stockpile ( |
||
environment | ||
area | IntGrid2Z | |
리턴 | System |