메소드 | 설명 | |
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DesignationRenderer ( |
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Draw ( |
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Update ( ) : void |
메소드 | 설명 | |
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DesignationRenderer ( ) : System | ||
LoadContent ( ) : void | ||
OnEnvChanged ( |
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SetWorlMatrix ( IntVector3 pos, IntSize3 size, Direction dir ) : void |
public DesignationRenderer ( |
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game | ||
리턴 | System |