메소드 | 설명 | |
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ConnectManager ( ) : System | ||
ConnectPlayerAsync ( ConnectionType connectionType, IProgress |
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DisconnectAsync ( IProgress |
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OnDisconnected ( ) : void | ||
OnGameSaved ( ) : void | ||
StartServerAndConnectAsync ( |
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StartServerAsync ( |
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StopServerAsync ( IProgress |
public ConnectPlayerAsync ( ConnectionType connectionType, IProgress |
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connectionType | ConnectionType | |
prog | IProgress |
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리턴 | Task |
public StartServerAndConnectAsync ( |
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options | ||
connectionType | ConnectionType | |
prog | IProgress |
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리턴 | Task |
public StartServerAsync ( |
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options | ||
prog | IProgress |
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리턴 | Task |