메소드 | 설명 | |
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ApplyAttack ( MapDirection direction ) : void | ||
F306_xxxx_CHAMPION_GetStaminaAdjustedValue ( IProperty staminaProperty, int P641_i_Value ) : int |
Adjust damage if stamina is at low level
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HumanAttack ( |
메소드 | 설명 | |
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F231_izzz_GROUP_GetMeleeActionDamage ( IEntity enemy, ActionProbabilityInfo P501_i_ActionHitProbability, int P502_ui_ActionDamageFactor ) : int | ||
F308_vzzz_CHAMPION_IsLucky ( int P646_ui_Percentage ) : bool | ||
F312_xzzz_CHAMPION_GetStrength ( IStorageType P651_i_SlotIndex ) : int | ||
F402_xxxx_MENUS_IsMeleeActionPerformed ( MapDirection direction ) : bool | ||
GetAccesibleEnemies ( MapDirection partyDirection ) : IEntity |
public ApplyAttack ( MapDirection direction ) : void | ||
direction | MapDirection | |
리턴 | void |
public static F306_xxxx_CHAMPION_GetStaminaAdjustedValue ( IProperty staminaProperty, int P641_i_Value ) : int | ||
staminaProperty | IProperty | |
P641_i_Value | int | |
리턴 | int |
public HumanAttack ( |
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factory | ||
attackProvider | IEntity | |
리턴 | System |