메소드 | 설명 | |
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ExchangeItems ( IGrabableItem item ) : IGrabableItem | ||
LeverActuator ( Microsoft.Xna.Framework.Vector3 position, Tile targetTile, bool onceOnly, ActionStateX targetAction ) : DungeonMasterEngine.DungeonContent.Items |
메소드 | 설명 | |
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PerformMessage ( Tile targetTile, ActionStateX action, bool activated ) : void |
메소드 | 설명 | |
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Switch ( ) : void | ||
UpdateTextures ( ) : void |
public ExchangeItems ( IGrabableItem item ) : IGrabableItem | ||
item | IGrabableItem | |
리턴 | IGrabableItem |
public LeverActuator ( Microsoft.Xna.Framework.Vector3 position, Tile targetTile, bool onceOnly, ActionStateX targetAction ) : DungeonMasterEngine.DungeonContent.Items | ||
position | Microsoft.Xna.Framework.Vector3 | |
targetTile | Tile | |
onceOnly | bool | |
targetAction | ActionStateX | |
리턴 | DungeonMasterEngine.DungeonContent.Items |
protected PerformMessage ( Tile targetTile, ActionStateX action, bool activated ) : void | ||
targetTile | Tile | |
action | ActionStateX | |
activated | bool | |
리턴 | void |