메소드 | 설명 | |
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GetFloorPosition ( TilePosition tilePosition, DungeonMasterEngine.DungeonContent.Tiles.Tile currentTile ) : Vector3 | ||
GetItemFactory ( int identifer ) : IGrabableItemFactoryBase | ||
GetLevel ( int level, |
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GetNeigbourTiles ( Point position, |
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GetTargetTile ( ActuatorItemData callingActuator ) : DungeonMasterEngine.DungeonContent.Tiles.Tile | ||
GetTexture ( ActuatorItemData i, bool putOnWall ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
GetWallPosition ( TilePosition tilePosition, DungeonMasterEngine.DungeonContent.Tiles.Tile currentTile ) : Vector3 | ||
LegacyMapBuilder ( ) : DungeonMasterEngine.Helpers | ||
PrepareActuatorData ( ActuatorItemData i, DungeonMasterEngine.DungeonContent.Tiles.Tile &targetTile, IConstrain &constrain, Microsoft.Xna.Framework.Graphics.Texture2D &decoration, bool putOnWall ) : bool |
메소드 | 설명 | |
---|---|---|
CreateTile ( TileInfo |
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GetAttackFactories ( |
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InitCounters ( ActuatorItemData gateActuator, DungeonMasterEngine.DungeonContent.Tiles.Tile gateActuatorTile ) : |
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InitLogicGates ( ActuatorItemData gateActuator, DungeonMasterEngine.DungeonContent.Tiles.Tile gateActuatorTile ) : |
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Initialize ( int level, Point startTile ) : void | ||
InitializeMapTextures ( ) : void | ||
SetupFloorItems ( DungeonMasterEngine.DungeonContent.Tiles.Tile tile ) : void | ||
SetupItems ( ) : void |
public GetFloorPosition ( TilePosition tilePosition, DungeonMasterEngine.DungeonContent.Tiles.Tile currentTile ) : Vector3 | ||
tilePosition | TilePosition | |
currentTile | DungeonMasterEngine.DungeonContent.Tiles.Tile | |
리턴 | Vector3 |
public GetItemFactory ( int identifer ) : IGrabableItemFactoryBase | ||
identifer | int | |
리턴 | IGrabableItemFactoryBase |
public GetLevel ( int level, |
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level | int | |
dungeon | ||
startTile | Point | |
리턴 |
public GetNeigbourTiles ( Point position, |
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position | Point | |
map | ||
리턴 | IEnumerable |
public GetTargetTile ( ActuatorItemData callingActuator ) : DungeonMasterEngine.DungeonContent.Tiles.Tile | ||
callingActuator | ActuatorItemData | |
리턴 | DungeonMasterEngine.DungeonContent.Tiles.Tile |
public GetTexture ( ActuatorItemData i, bool putOnWall ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
i | ActuatorItemData | |
putOnWall | bool | |
리턴 | Microsoft.Xna.Framework.Graphics.Texture2D |
public GetWallPosition ( TilePosition tilePosition, DungeonMasterEngine.DungeonContent.Tiles.Tile currentTile ) : Vector3 | ||
tilePosition | TilePosition | |
currentTile | DungeonMasterEngine.DungeonContent.Tiles.Tile | |
리턴 | Vector3 |
public LegacyMapBuilder ( ) : DungeonMasterEngine.Helpers | ||
리턴 | DungeonMasterEngine.Helpers |
public PrepareActuatorData ( ActuatorItemData i, DungeonMasterEngine.DungeonContent.Tiles.Tile &targetTile, IConstrain &constrain, Microsoft.Xna.Framework.Graphics.Texture2D &decoration, bool putOnWall ) : bool | ||
i | ActuatorItemData | |
targetTile | DungeonMasterEngine.DungeonContent.Tiles.Tile | |
constrain | IConstrain | |
decoration | Microsoft.Xna.Framework.Graphics.Texture2D | |
putOnWall | bool | |
리턴 | bool |