메소드 |
설명 |
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Awake ( ) : void |
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CandidatePositionCanBeFixed ( Vector3 &candidatePosition, Vector3 dragStep ) : bool |
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CheckMapObjectCondition ( ) : void |
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CheckMouseInput ( ) : void |
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CheckTouchInput ( ) : void |
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DebugDragDirection ( ) : void |
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DebugHitFloor ( bool hitFloor, Vector3 rayStartPoint ) : void |
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DebugTouchInput ( ) : void |
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EnlargeColliderSize ( ) : void |
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GetInputPosition ( ) : Vector3 |
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GetNearestMapObject ( ) : MapObject |
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GetTheFirstGameObject ( RaycastHit raycastHits ) : GameObject |
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HitFloorAtPosition ( Vector3 position ) : bool |
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IsAllowedToStartANewDrag ( ) : bool |
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ItWillHitAnotherTotem ( Vector3 newDragPosition ) : bool |
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OnCollisionEnter ( Collision collision ) : void |
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OnDestroy ( ) : void |
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OnGUI ( ) : void |
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PlayCollideSound ( ) : void |
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ProcessMapObjectCollision ( MapObject nearestMapObject ) : void |
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RestoreColliderSize ( ) : void |
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SetNewLauncher ( MapObject newLauncher ) : void |
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Snap ( ) : void |
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Start ( ) : void |
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StartDrag ( ) : void |
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StickToLauncher ( MapObject stickyLauncher ) : void |
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ThisGameObjectIsTheFirstHit ( RaycastHit raycastHits ) : bool |
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Update ( ) : void |
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UpdateDrag ( ) : void |
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UpdateNearestNode ( ) : void |
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UpdatePlanning ( ) : void |
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