C# 클래스 DodongosQuest.Screens.Gameplay.GameplayScreen

상속: IScreen
파일 보기 프로젝트 열기: faintpixel/Roguelike 1 사용 예제들

공개 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void
GameplayScreen ( ) : System
Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
AchievementUnlocked ( AchievementNotifier achievement ) : void
AddAnnouncement ( Message message ) : void
AttemptToRotateSpell ( ) : void
AttemptToUseItemAtInventoryIndex ( int index ) : void
AttemptToUseSpell ( int index ) : void
DoneDisplayingAchievement ( AchievementNotifier sender ) : void
DrawAffectedAreaForSelectedSpell ( GameTime gameTime ) : void
HandleUserInputForPlayerTurn ( User sender, List userInput ) : void
HandleUserInputForSelectingSpellTarget ( User sender, List userInput ) : void
MouseButtonReleased ( MouseHelper sender, MouseButtons button, Microsoft.Xna.Framework.Input.MouseState state ) : void
MouseIsOnWorld ( ) : bool
SetMouseVisibility ( GameTime gameTime ) : void
SetTargets ( ) : void
TouchOrMouse ( Vector2 pos ) : void
UserInputReceived ( User sender, List userInput ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

GameplayScreen() 공개 메소드

public GameplayScreen ( ) : System
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void