메소드 | 설명 | |
---|---|---|
CastSpell ( ICreature caster, Vector2 targetWorldIndex, AreaOfEffect affectedArea, World world ) : bool | ||
FireballStrategy ( int minimumDamage, int maximumDamage ) : System |
public CastSpell ( ICreature caster, Vector2 targetWorldIndex, AreaOfEffect affectedArea, World world ) : bool | ||
caster | ICreature | |
targetWorldIndex | Vector2 | |
affectedArea | AreaOfEffect | |
world | World | |
리턴 | bool |
public FireballStrategy ( int minimumDamage, int maximumDamage ) : System | ||
minimumDamage | int | |
maximumDamage | int | |
리턴 | System |