프로퍼티 | 타입 | 설명 | |
---|---|---|---|
collectable | bool | ||
dangerous | bool | ||
owned | bool | ||
owner | |||
shadow | Sprite | ||
throwSound | |||
trail |
메소드 | 설명 | |
---|---|---|
Ball ( float X, float Y ) : System | ||
Fling ( float flingX, float flingY, float charge ) : void | ||
Update ( ) : void | ||
assertDanger ( ) : void | ||
hitWall ( bool playSound = true ) : void | ||
onCollide ( |
||
onMove ( GameObject o ) : void | ||
panPosition ( float panFactor = 0.25f ) : float | ||
pickedUp ( ) : void | ||
playBounceSound ( float volume = 0.5f ) : void | ||
postUpdate ( ) : void |
public Fling ( float flingX, float flingY, float charge ) : void | ||
flingX | float | |
flingY | float | |
charge | float | |
리턴 | void |
public onCollide ( |
||
player | ||
playerWasDead | bool | |
리턴 | void |
public panPosition ( float panFactor = 0.25f ) : float | ||
panFactor | float | |
리턴 | float |
public SoundEffectInstance,Microsoft.Xna.Framework.Audio throwSound | ||
리턴 |