프로퍼티 | 타입 | 설명 | |
---|---|---|---|
TILEHEIGHT | int | ||
TILEWIDTH | int |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
LoadGlobalMap | void | ||
LoadLocation | void | ||
LoadRandomEncounter | void | ||
PrepareGrid | List |
메소드 | 설명 | |
---|---|---|
DetermineMouseAction ( Microsoft.Xna.Framework.Input.MouseState state ) : MouseActionEnum? |
Translate the state of the mouse and the last actions to determine what the mouse is doing
|
|
Draw ( |
||
DrawGrid ( IEnumerable |
Draws the prepared grid onto the screen
|
|
Initialize ( ) : void | ||
PerformAction ( MapCoordinate coord, |
Performs the action and handles feedback
|
|
PlayableInterface ( Microsoft.Xna.Framework.Game game, GraphicsDeviceManager gr, object parameters ) : System | ||
Update ( |
||
Window_ClientSizeChanged ( object sender, |
메소드 | 설명 | |
---|---|---|
LoadContent ( ) : void |
메소드 | 설명 | |
---|---|---|
LoadGlobalMap ( MapCoordinate coordinate ) : void |
Loads the Global Map, and drops the player at a particular coordinate
|
|
LoadLocation ( |
Load the location
|
|
LoadRandomEncounter ( GlobalBiome biome ) : void |
Loads a Random encounter at a particular biome
|
|
PrepareGrid ( List |
Prepares the grid for drawing by converting the graphical blocks into interface blocks and giving them the coordinates required.
|
public DetermineMouseAction ( Microsoft.Xna.Framework.Input.MouseState state ) : MouseActionEnum? | ||
state | Microsoft.Xna.Framework.Input.MouseState | |
리턴 | MouseActionEnum? |
public Draw ( |
||
gameTime | ||
리턴 | void |
public PerformAction ( MapCoordinate coord, |
||
coord | MapCoordinate | |
item | ||
actionType | DRObjects | |
args | object | |
리턴 | void |
public PlayableInterface ( Microsoft.Xna.Framework.Game game, GraphicsDeviceManager gr, object parameters ) : System | ||
game | Microsoft.Xna.Framework.Game | |
gr | GraphicsDeviceManager | |
parameters | object | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |
public Window_ClientSizeChanged ( object sender, |
||
sender | object | |
e | ||
리턴 | void |